Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Saturday, January 28, 2012

Kingdoms of Amalur

Kingdoms of Amalur demo is out on ps3 and xbox

Demo

I tried the ps3 version. Seems like it is only available for psn us not asia.

Also, trine 2 and ff13-2 demos are there.

Monday, January 23, 2012

Tales of Graces F

Looks good. [edit] the translations to english were cancelled :(

Sunday, January 22, 2012

Saturday, December 24, 2011

Skyrim

Sold my Skyrim for 50 bucks, bought at 65. Not a bad deal. 70 hours of playtime for 15 bucks, worthwhile entertainment. The only thing I dislike about the game is the loading time, wished it could be made possible to have a smooth gameplay without any loading or glitches.

Next game to await is Final Fantasy XIII-2. Japanese version was released on 15th December. The videos and battle system with monster integration is awesome. However, the release date for the english version is 31st January, hmm should I buy after exams?

Tuesday, September 27, 2011

Fall 2011 Games

Tales of Xillia

Japanese version is out. Standard jrpg. English version coming out but tba.

Skyrim

I've been dreaming about this game lol. Elder scrolls IV: Oblivion was good. Skyrim will be better.

Thursday, May 26, 2011

Games to buy

LA Noire



This game has micro facial expression and one of its kind detective work on PS3. Although combat, chasing, vehicle pursuit etc pales in comparison with other games of that particular area.

Elder scrolls V: Skyrim



Elder scrolls IV: Oblivion was the best open world rpg and skyrim looks just as promising.

Friday, October 08, 2010

Final Fantasy XIV

Now that a true rating is out ffxiv is worth only a 4/10. With tons of problems posted, the only thing worth commending is the slightly better looking graphics. Fortunately i didn't buy the game man, now i don't even know if the ps3 version will release lol. The storyline, graphics, quests and everything are fine when i tried the beta other than the mouselag and limited controls over the character. Well, there goes another series. 4 heroes of light isn't too bad so far, but it's too simple an rpg for modern age gaming man. There's almost no strategy involved.

koped from gamefaqs forums on the bugs for ffiv

"FIX UI LAG
Mog House Player housing & More Storage Serves a lot of purposes
Recipe book.
Alt Tab for Full screen
Keybindings.
Adding additional chat boxes.
Chat Filters
Auction house.
Raise the daily leve number
Add more Quest Types, NPC's should have quests and they shouldn't count towards local or regional quests
The ability to auto reply
The ability to sort my inventory
The ability to buy from bazaars from more than 2 inches away
The ability to move while browsing a bazaar
Disconnection during leve = failed immediately.
Mail service I'd like to send stuff to my LS mates
Make exchanging items with retainer Faster
Anima to recharge faster Recharge rate should be 4-8 an hour not 1.
Guardians Favor to recharge faster really really fast please
Fix Party EXP Gains
Make more monster / weapon / armor models
Reduce leve timer to 1 day.
Add PVP
Add Chocobos and when you do make sure they come in MANY colors
Add Chocobo Racing & Gambling
Add Chocobo Digging
Add Air Ships
Add Teleport and Warp Spells
Add Chocobo Raising
Add a MINI game like Cards that we can collect and battle in game.
Increase chat from 85 Characters this isn't twitter
Add being able to target specific party members with use of macros
Revise the way Class XP is awarded. I'd take receiving half of your physical XP (or hell, even 1/4) earned from killing a mob over the current system of "MAYBE you'll get some skill points this fight, maybe you wont lol"
Do away with your "special" writing on maps and use common English like you did in FFXI, it won't kill the immersion, trust me.
Market Wards search feature
Map Way points
Make party members show up on map
Increase certian classes ACC
Please post more info on the game on loadstone, NM's End game, and Future character classes and just in general any thoughts on all these suggested changes.
Fix the Tabing monsters formula
Do away with repairs or make them happen 1/10 as often and make the NPC repair to Full and make it cost 1/10 as much
Please add customizable Bazaar icons and a bazzar description area
Consistent Leve difficulty ratings
Notorious Monsters
Please make casting range a little bit further
Please stop quest mobs from following forever, have them function like real mobs.
Improved party search functionrial
Please increase monster count or add more leveling zones
Macro making Tutorial in game maybe even with a class suggested macros list or list of functions built into the game
Add /playtime /played?
I shouldn’t have to take off an item to repair it.
Add repair guys at camp locations
Repair NPC needs to be able to repair Accessories
Allow 2 mouse buttons to move character
Click to move
Jump and Swim Please the 5 foot cliffs piss me off to no end
Copy and pasted Caves FIX this crap 5 zones + 3 dungeons = the entire game are you freaking kidding me? The starting zones go to level 25 are you kidding me?"

Tuesday, October 05, 2010

Pokemon Black & White



For any pokemon fans, pokemon black and white is a must-have. It features totally new pokemon and some new moves. I must say though, that most of the news moves are creative but not practical when used in the battle subway (with a few exception like Butterfly Dance). The pokemon, although new, bears resemblance of previous versions like the leopard with mightyena and raticate with the the meerhog. However, the new pokemon will still look fresh and appeal to its players.

There is a new leveling system, whereby the experience gained is higher when your pokemon's level is closer to the opponent's pokemon. It allows the player to explore more pokemon rather than sticking to only the 6 pokemon that you're holding. In mid-game, you'll be given the mystery egg which will greatly boost experience gain even further, and you'll level roughly every 3-4 hard battles.

The battle tower is replaced by a battle subway. It's just the change in name, however the system is still the same. You earn battle points after winning a consecutive 7 battles. However, now you can choose from the easy railway line or the hard railway line. At the 21st and 49th battle, you'll face the battle master of the railway and earn more battle points. This system should be improved so that there is more end game replayability and development.

End game levels for your pokemon is now higher at level 7x-8x. The 2nd time you face the elite four would be the "official" one, and their pokemon will be at 7x. The intermission level gap after the first faceoff is a huge gap from 48-50 to 7x. After the first elite four faceoff, the wild pokemon and trainers have a sudden level jump to 6x and some grinding will be needed, or you'll be struggling. It is now easier to raise your effort value points to maxed as it's easier to reach lvl 100.

The entire layout and display has changed to a more interactive landscape with seasons, and some vibrating pixels that signifies rare pokemon. The design of the buildings have become more 3-D and a more realistic environment, like moving vehicles and ships. However, it is wasted there are no major battles or events at such places, and it's usually just a long walk alongside the beauty of it.

Overall, pokemon black is worth playing with it's new battle systems (single, double, triple and rotational battles), seasonal changes, underwater ruins, dreamworld and new pokemon moves and outlook.

Next game: Final Fantasy - The 4 heroes of light out today! And i got until October 19 before Naruto ultimate ninja storm 2 is out :D, same day as the release of Lufia - Curse of the Sinistrals

Tuesday, September 07, 2010

FFXIV

Ok after a few minutes of playing i decided to stop playing ffxiv. Oceania just isn't that supported although the server is hosted in Japan, but somehow there's a mouse delay and my com needs much improvement to enjoy the game fully.



Goodbye for now dear character maybe until ps3 version comes out.